NFSMW cars are comprised of the followingīesides the geometry, textures and vinyls, NFSMW stores the essential data related to the car in two places: GLOBALB.LZC and attributes files (GAMEPLAY.LZC, GAMEPLAY.BIN, FE_ATTRIB.BIN and ATTRIBUTES.BIN) Remember to have NFSMW Unlimiter installed to get addons to work properly. Some image editing program able to open/save.ZModeler 1.07b (modelling program) or some modelling program capable of exporting to.Binary - to edit the data contained in GLOBALB.lzc, also can edit strings, import/export textures from.NFSCarToolkit - to compile geometry, textures.General Information ^(note: the previous version of this documentation, which revolved around the old mod tools, can be found here) General Information | Tutorials | Parts and files
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